using GameFramework;
using GameFramework.Event;

namespace StarForce
{
    public class LaunchEventArgs : GameEventArgs
    {
        /// <summary>
        /// 游戏被唤起时
        /// </summary>
        public static readonly int EventId = typeof(LaunchEventArgs).GetHashCode();
        
        public override int Id
        {
            get
            {
                return EventId;
            }
        }

        public LaunchEventArgs Fill()
        {
            return this;
        }

        public override void Clear()
        {

        }
    }
}